德鲁伊的现状 (Feoria的竞技场指导)
德鲁伊的现状(Feoria的竞技场指导)
Ming’s Comments: With restoration druid replacing paladin and priest as the most dominant healer in 2v2, the class has been completely revitalized as more and more players realized the strength of cyclone when comboed with other CC’s. Warriors and warlocks that not long ago only wanted to team with paladins are picking up druid partners like hot WOW girls at a LAN party. In the latest worldwide 2v2 ladder, there are seven warlocks on top ten, followed by five druids (for comparison, our very own golden child is the only rogue player to crack top 10 on worldwide ladder for ANY bracket). Feoria is the highest rated 5v5 druid in Vindication, and one of the best all-around players in his position. While he doesn’t have 12 stamina gems for eyes, I believe this is a high quality article that every tree hugger must read.
The biggest point I want to get across is that druids are, indeed, not the gimped class so many people and even many druids make them to be.
The background for me is that after long pre-TBC play waiting for arena we got a team together as soon as it went live and played up to I believe 2444 at the end of season 1 (2507 was the highest rating on that evening, but we had to play a bunch of games without our paladin who mysteriously disappeared that evening), taking #2 in Vindication. We’ve been floating in the top 10 for the first month or so, and consistently in the top 5 after we did a couple of setup changes, #2 for several weeks prior to season 1 end. I also played some 2’s and 3’s, but far less and without much interest, still, we ended up I believe around 70th place in 2v2 and around 20th place in 3v3.
The entire season 1 I was resto, but after I finished my resto set I had a few weeks of time thinking over what to get next. I’m very glad that I didn’t decide on feral gear at that point – balance has proven to be very effective and picking up 5/5 glad set for balance and still capping 5000 points due to the old formula gave me a good head start for the dual spec play that I do now.
Ming注: 随着恢复德逐渐在2V2中替代了圣骑士和牧师的VIP地位, 这个职业重新崛起了,而越来越多的玩家也开始认识到配合其他控制技能后龙卷风的强大. 战士和术士在不久前还只跟圣骑士组队, 现在却争先恐后的开始寻求德鲁伊作为队友,好像他们是线下游戏玩家聚会里惊现的性感女玩家.最新的世界2V2排行榜里,前十个队伍里有七个术士,德鲁伊紧随其后,五个(作为对比,我们的金童是唯一一个进入前十队伍的盗贼——Ming指的是Zeck). Feoria 是5V5比赛中排名最高的德鲁伊, 也是最好的全能德鲁伊玩家之一. 他并不是一个只会追逐12耐宝石的跟风者, 我相信正文对每个“操树者”都会是一相当值得阅读的.
我最想让你们知道的是德鲁伊到底是个什么职业,花瓶?像绝大多数人甚至很多德鲁伊自己想象的那样?像绝大多数人甚至很多德鲁伊自己想要使它变成的那个样子?你们错了.
我,是一个在TBC前等待了竞技场很久的德鲁伊玩家,是一个在竞技场开赛后立即组好队并在第一季打拼到2444高分的德鲁伊玩家(事实上2507分是我们那晚达到的最高分数,不过后来我们的圣骑士神秘失踪使得我们仓促应战,失掉不少分),最后拿到第二名. 我们的排名第一个月一直在前十浮动, 不久后我们做了些调整进入前五, 在第一季快结束的几周大概达到第二的位置. 我也玩2V2跟3V3, 不过倾注的热情不大, 不过最终的结果也不赖,2V2第70位,3V3第20位.
整个第一季我都是恢复, 不过在收集好需要的恢复装后我也花了几周思考继续拿什么. 我很满意自己那时没有决定选择收集野性装——平衡被证明是很有用的,得益于老的点数计算公式我收集满了5件平衡角斗士套,这给我的双重天赋双重角色之路开了个好头.
About my teams
5v5
Our 5v5 used to run priest/druid/mage/warrior, swapping in rogue or hunter for the last spot at the beginning of the season. Our biggest stopper was having no paladin, as we played with a HUGE disadvantage before the paladin nerf patch, and still with a big disadvantage after. When we swapped one warrior for another and started playing paladin/druid and paladin/priest, our standing went up from having problems with several teams on the battle group to having only several contester teams who were within the top 5.
5v5 is definitely the deepest bracket out there. Although it is easy to build scrub setups with 4 dps or just play the most standard hunter/mage/warrior/priest/paladin setup (or a shaman instead of hunter, as the last flavor of the month is), most setups aren’t really disadvantageous by that much versus others. Sure, there’s some setup countering, but the amount of luck and skilled play present can turn the tides of that countering very easily, unless you like to run some very unique setup that has a clear-cut counter.
关于我的队伍:
5v5
赛季最初,我们的5V5主力是牧师/德/法师/战士,最后一个位置留给猎人或者盗贼. 我们前进的最大障碍是没有圣骑士, 在圣骑士被削弱的补丁前,这使得我们非常被动, 即便那个补丁之后,情况也没彻底改变. 当我们找来一个新战士,并且将治疗组合变为圣骑士/德鲁伊或者圣骑士/牧师之后,我们的队伍开始横扫战场组的很多队伍,能与我们竞争高下的只剩下几支,他们都是top 5了.
5v5显然是最复杂的,虽然组建一支4DPS队或者标准的猎人/法师/战士/牧师/圣骑士队(最近一个月的趋势是用萨满替换猎人)费不了多少力气, 各种队伍配置的优劣其实相差不大. 当然,队伍类型的相克是有的,不过运气和玩家的能力常常也可以扭转克制的局面.
3v3
Our 3v3 used to play healing druid/healing priest/warlock, which is a very interesting combo in that we’ve beaten some of the stranger setups like warrior/warrior/paladin with it that you wouldn’t expect to normally beat with that. The only real “bane” of such a setup is rogue/healer/dps based teams which just lock down the warlock most of the time, although, I’d imagine if our warlock had any better gear (<200 resilience and <10k health at that point) he would’ve been better off against such teams. It plays much like the paladin/priest healer duo combo for outlast, except a druid is much better at getting away and drinking and letting your priest get away and drink than a paladin. In 3v3, there isn’t enough damage to flat out burst your priest down, so BoFreedom and BoProtection is not that important as in 5v5. With the 6s window of cyclone, though, a druid can easily shake off one person attacking either him or the priest and slip into shadowmeld to drink.
The other setup was healing druid/elemental shaman/warrior, which is also very interesting in that a lot of the teams don’t have the capability to survive longer than cyclone against a team like that. When we played warrior/warrior/paladin I would often not even notice one of the warriors dying, as the paladin sometimes didn’t even have time to get a heal off, especially if the warriors wore mixed PvP/PvE gear. However, the weak spot of such a setup was a team based on mage or other druids, who could root/CC the warrior permanently without dispel. A mage/paladin/warrior standard pretty much left us no chances.
3v3 left the best feelings in me, since it’s very hard to come up with a noskill team for that bracket. Paladins are not that dominating with entire teams being built on locking them out (druid/mage/warlock anyone?), warriors aren’t good in anything without a paladin and warlocks aren’t so good anymore compared to 2v2. However it is a lot more setup based than 5v5, that’s for sure. The best bet? Get 2-4 different setups within your arena team and keep putting in counters if you really care about it. A warlock/priest/druid might be countered by a priest/warlock/rogue, which might be countered by a warrior/priest/druid, etc, etc.
3v3
我们的3V3队伍最开始是奶德/奶牧/术士, 这个组合的有趣之处是我们经常击败常规的强力组合比如战士/战士/圣骑士,但是却常常被盗贼/治疗/伤害职业这种盯着术士猛轰的组合击败, 不过我觉得如何我们的术士如果再提高下装备也许就能挺过这种队伍的火力了(那个时候是不到200的韧性和不到一万的血量). 这种组合玩起来跟圣骑士/牧师的治疗组合差不多,好处在于德可以方便的脱离喝水然后替换下牧师,轮流补给,而圣骑士相较而言就困难一些. 3V3中, 不用担心过高的爆发伤害放倒你的牧师,因此自由祝福和保护祝福并不想在5V5中那么重要. 凭借龙卷风的6秒时间,德鲁伊可以轻松的摆脱一个人的进攻,以便他或者牧师可以放心的隐遁喝水.(——NE最高!)
另外一种常见配置是奶德/元素萨/战士, 这种配置也相当有趣,因为一次龙卷风时间内,对方可能就有一个人顶不住火力而倒下. 我们面对战士/战士/圣骑士时,经常一不小心对面的战士就倒了,圣骑士有时根本来不及治疗, 特别是那种PvP/PvE混合装的战士. 不过, 这种组合害怕有法师或者其他德鲁伊的组合, 没有驱散的手段,他们可以不停的缠绕,控制战士. 法师/圣骑士/战士的组合能吃定我们……
3v3在我看来最有意思, 因为很少遇到没水平的队伍. 圣骑士不那么强悍,当他遇到整支队伍都锁定圣骑士轰炸的情况(德鲁伊/法师/术士 也许还有其他类型的组合?), 战士失去了圣骑士他就渣了;术士也不像他在2V2里那么无敌. 而且相对于5V5, 它的配置更灵活, 如果你真的在乎3V3, 最好的组合是维持队伍的多样性,避免被特定组合克死,比如术士/牧师/德鲁伊的组合会给牧师/术士/盗贼的组合压制,而后者又给战士/牧师/德鲁伊的组合克制,等等等等.
2v2
My 2v2 was for pure entertainment only and ran a hunter with a druid. We pretty much could force a permanent stalemate vs paladin/warrior and eventually kill them by just chain running/drinking and then praying the stars align and we kill the OOM paladin by roots, moonfire spam while the hunter crits every move. We also ran good against any kind of 2 dps teams by outlasting them, however, as we hit about 2250 it became painfully obvious that any kind of warlock/healer team, even if they were the worst scrubs in the world and the warlock wouldn’t even come up draining mana, would just be guaranteed an insta-win against us because there’s no way a hunter is going to kill a warlock in a round of CC’s without the other team’s healer going AFK or disconnecting.
However, druid/warlock isn’t guaranteed as much scrub friendliness as other warlock setups IMO, for a resto druid can easily die vs 2 dps (although the warlock could solo both of them if it wasn’t for the majority of 2 dps having a warlock themselves) and even to a single warrior if not geared properly, so some amount of kiting skill is already required.
2v2
2V2,我纯粹是玩票性质的,选了一个猎人跟我的德鲁伊组队. 我们经常跟战士/圣骑士的队伍陷入僵局,不过一般结果是他们经不起我们的跑路/喝水的战术,空蓝的圣骑士被我的缠绕和月火以及猎人连爆轰死. 我们的消耗战术对2DPS队伍的胜率也不错,不过我们在2250之后被各类术士/治疗的组合修理得七荤八素, 也许我们算是最糟糕的队伍,术士不用法力抽取也能耗过我们, 而我们的猎人在一系列控制之后依然打不死术士,除非他们队的治疗AFK掉或者短线了.
不过,德鲁伊/术士的组合在我看来算是所有术士核心组合里不怎么生猛的, 因为一个恢复德很容易被2DPS放倒 (虽然术士经常可以solo掉那2DPS,不过如果其中也有个术士,那就难讲了……) 甚至一个装备比较好的战士就可以撂倒德鲁伊,所以好好修炼风筝技术吧.
And some about druids
My main thing to tell most druids is that you don’t have to look at the “top arena class % ratings” or at the “Druids are in time of dire need” posts by the Nihilum class leader. There are virtually no moonkin druids in the top balance teams, yet the spec is equal to a mage for a ton of different setups and much better than a mage for physical-damage heavier teams. A moonkin vs. a 3 physical damage team is just a guaranteed win. And when the “top PvE guilds class leader” makes comments like “AJAHAHAHAH i dont even spec tree, its so shit i wanna cry. It decreases our movement speed and the bonuses you get are so shit, jesus..”, you really begin to wonder how exactly you have to min/max for PvE when the Nihilum Class leader has that kind of attitude. Sure, using your own mana 25% longer and being able to flash of light 4 tanks at the same time is not worth it. Sure, once the whole raid takes damage, it’s just too hard to break up who heals what by groups and have paladins spend either more mana or more time healing up their portion of the raid. I don’t claim to be the best raider or in the best raiding guild, but I know enough of raiding to see that paladins cant flash of light entire raids in less than 7 seconds.
关于德鲁伊
我最想告诉所有德鲁伊玩家的是,别去看那些劳什子的“高端竞技场职业分布”或者<你黑了吗>职业队长的P话“德鲁伊是可有可无的”. 确实,高端队伍里没有鸟德,这个天赋的德鲁伊通常跟法师重叠,但是面对偏物理伤害的队伍,鸟德其实更好.有鸟德的队伍面对3个物理伤害系的队伍有很大优势. 当那个“顶级PVE公会职业队长”作出以下评论“啊哈哈哈哈哈,我从来不点出奶树天赋,它太渣了,渣得我想哭,老天.减速那么多,换来的奖励微不足道”, 你开始怀疑,<你黑了吗>的职业队长都是这种态度,你在PVE方向到底还有多大作为?不错,使你节省25%的法力以及使你队里的4个坦克获得更多治疗量不值得出奶树. 不错,当整个团队都受到伤害后,常常手忙脚乱顾不得队内队外的治疗,而圣骑士则可以花很少的蓝和很少的时间做得更优秀. 我确实不是最好的副本队员,也不在最好的副本公会,但是我也知道圣骑士不可能在7秒内给整个团队的人刷好圣闪.
Feral
About specs there is a lot to say for druids. First of all, feral just isn’t a PvP spec. Deal with it. Lots of classes have specs which aren’t particularly suited for PvP or PvE (like elemental shamans for PvE or survival hunters for PvP), and feral is a very good PvE and solo spec, usually having a couple of raid spots for even the most serious raiding guilds and doing very fine for solo play. If you do want to arena however, it simply has a lot of the same limitations as rogues, except it hits them harder, since they don’t have the CC abilities of the rogue. It’s very easy to go switching targets on a feral druid and he will end up spending the majority of the fight in bear form or take high damage in cat form being slowed over and over, with no ways of fixing their targets for positioning.
But before you go blaming your spec for your 1800 team, I must say that lots of teams used and are using feral druids to some extend (although teams like Immune, who run a more or less standard priest/paladin/hunter/warrior would be better just dropping their deadweight druid or having them pick a different spec). Before you reach the top 10 of your battle group, don’t worry about your particular spec being good or bad as a skilled and coordinated group can very easily reach those numbers. We’ve reached top 10 with a priest/druid and a very bad warrior – and you see lots of lol4dps teams and just undergeared / underskilled teams even at the top level of bg’s.
野性
关于德鲁伊的这个天赋,可以谈的很多. 首先,野性不光是一个PVP天赋. 很多职业都有不太适合PVE或者PVP的天赋 (比如PVE向的元素萨,或者PVE向的生存猎), 野性是一个非常棒的PVE及solo天赋,最严格的raid团队里也必然有一两个野德的位置, solo的效率也是一等一的快. 不过你如果真打算玩竞技场, 那么你就要面对盗贼要面对的很多限制,当然也许比盗贼更惨一点, 因为控制能力比盗贼更弱. 野德切换目标很容易,因为多数时候只能用熊形态战斗,要么用猫形态,就要承受极大伤害并被不断减速而不能接近目标.
不过在你为你1800分的队伍抱怨你的天赋之前, 我要说许多队伍都在把野德当备胎用(虽然像Immune这样的队伍,在已经配好牧师/圣骑士/猎人/战士之后,放弃他们的德鲁伊队友或者让他换个天赋会走得更远). 当你达到战场组前十的位置之前,别担心你天赋的好坏,因为技术+配合 >> 天赋. 我们在达到前十的时候一直都是牧师/德鲁伊的组合但是我们却有一个糟糕的战士——你还会看到不少搞笑的4DPS队伍,他们装备垃圾技术垃圾却占着战场组顶端的位置.
Balance
As balance with less than 3 days of play time, I’ve been able to play a nice share of games starting into season 2 (although I need a lot of time to get done with dual PvP sets for resto/balance), and it worked out very nicely. Several of the games we lost, it was partially or wholly due to my lack of experience with the spec and as a damage dealer in arena period, as I still have times where I don’t chain cast and very often don’t cyclone enough, but yet, we’ve been able to win a good share.
Balance is the most underestimated spec in the entire game for PvP and no, I didn’t steal that from the xFire debate, although I’m glad they agree with me. The main key to balance is cyclone. Cyclone a lot. Cyclone everything and everywhere. The moonkin is one of the best and worst targets on the battlefield at the same time. Any group that doesn’t go for the balance druid has virtually zero chance of killing any other member of the team without outlasting them beforehand, because you can keep cyclone on one of their DPS and root on their melee a lot of the time, reducing their damage by a lot. Going for the moonkin is sticking your people on a carefully picked high resilience plate armor target, meaning warriors don’t do 50% of the damage to a moonkin that they do to a mage, and much less still than a priest. But going for the moonkin is the only way of actually breaking the permanent cyclone lock that a druid can do on 3 dps (6+3 on one person, 6+3 on another, 6+3 on the third – and diminishing returns have ended on the first target), or a good lock on 2 healers (6+3+1.5 on one, 6+3+1.5 on another, around 7 seconds left on the DR on the first target with the DR lag making it around 17 seconds) if needed.
A balance druid plays very nicely in a standard outlast setup of paladin/priest/warrior/balance druid and a mage, shaman or hunter for the last spot. Playing with a hunter you have the edge against a mage/hunter/warrior standard team, by simply forcing them to either fight 4v5 or forcing a lot of their damage to go on you and get mitigated. Playing with a mage, you have a lot of crowd control and a lot of control over their healers, although I haven’t played this particular setup much yet. Playing with a shaman you have a lot of burst damage potential and very good control on the enemy healers with cyclone lasting up to 10 seconds on one target if needed, locking out a paladin for far longer than a counterspell would do.
I believe that the answer to so few teams utilizing the power of moonkins is much more tradition among the players and misinformation. Even when I first showed the idea of going moonkin, our team split up in two halves: some of our 3v3 players being definitely for trying it, but Wisdom (our priest) and Hyrus (our hunter) being definitely against it. Throughout the countless debates that were over it, I had to listen to a lot of opinions about how “moonkin offers nothing a mage/warlock doesn’t” and the like. In the end however, both of them came to see it as a viable spec and very useful against specific teams.
I believe that there’s a lot of cause for that kind of propaganda (the LOLMOONKIN syndrome as I already called it):
- You’re a big fat chicken with horns casting arcane magic, for gods sake. It looks absolutely ridiculous. There’s been countless times where I stand next to a priest in battlegrounds (premades, nevertheless) and a rogue/warrior and other people start attacking me in my 400 resilience 16000 armor gear with a priest and a mage in PvE gear next to me.
- Moonkin used to be very bad before cyclone. It really had nothing it could offer, and the majority of people playing it had no idea how to play whatsoever as a result.
- Right now, there aren’t really many moonkins in the top teams. That preserves a lot of that myth that moonkin is just plain out bad, while the truth is that there just aren’t teams trying to play with it, because most think “right now, there aren’t really many moonkins in the top teams, so they must be bad…” You get my point. I haven’t’ seen many people try it at all, but then again, I’ve seen only 2 druids on serious teams (Arcane from Outbreak becoming a benchwarmer somewhere in the middle of season 1) on my server on alliance and at least 5 priests.
平衡
我只玩了三天平衡,不过我认为我第二季我应该可以用这个天赋玩得很漂亮 (虽然我花了大力气来搞定两套PVP装备,恢复/平衡), 这个天赋真的可以玩得很棒. 有几次我们输掉了,不过那也只是因为我对天赋以及对竞技场伤害输出者这个角色缺乏经验而已, 还有提升空间,我操作还不够连贯而且常常忘记用龙卷风, 即便如此我们也可以打得很好.
平衡绝对是整个游戏里最被低估的PVP天赋, 我并不是在偷用xFire在争执的概念,虽然我很高兴他们也同一我的这个说法. 平衡的最大底牌就是龙卷风. 吹吧吹吧. 把每个地方的每个人都吹上天. 鸟德是战场最好的同时也是最坏的目标. 任何队伍不对付平衡德则根本没有机会杀死其他目标, 因为你总能保持他们一个DPS被吹上天,同时还可以再缠绕一个近战系职业, 伤害能力的损失太大了. 而对付一个鸟德等于讲你队伍的目标转移向一个精心准备的,高韧性板甲职业, 战士能对鸟德造成的伤害不及对法师伤害的一半, 比牧师的也少很多. 但是对付鸟德是敌人为了打破无尽的“龙卷风锁”唯一能做的,一般鸟德不断的吹起3个DPS中的一个(6+3秒对A,然后是6+3对B,再然后是6+3对C,再然后重复吧)或者对付两个治疗如果需要的话(6+3+1.5对A,6+3+1.5对B,算好大概7秒后继续吹A).
一个平衡可以在那种传统的标准组合里扮演一个出色的角色,譬如圣骑士/牧师/战士/平衡德 + 法师/萨满/猎人. 配合猎人你对于传统的法师/猎人/战士队伍更有优势, 轻松的让敌人要么保持着4v5的状态,要么就倾力对付一个欠揍的鸟德. 跟法师配合,你的队伍就有更多群体控制能力而且可以对他们的治疗有更多压力, 虽然我还没这么搭配过. 跟一个萨满配合队伍则更有爆发伤害能力,因此控制好对方的治疗吧,10秒的吹风加上法术反制够圣骑士受的了.
我认为很少有队伍尝试鸟德的威力不过是因为传统观念以及各种误解. 即使是我当初提出要洗鸟德尝试时,我们队也分成了两派争论不休: 我的3V3队友支持我尝试,但是我们队的Wisdom(牧师)以及Hyrus(猎人)反对. 无尽争论的焦点在于他们认为“鸟德能干的,法师术士都能干”. 不过最后,事实让他们了解到平衡天赋真的很强,对特定的敌人,它很有效.
我知道之前有很多对鸟德的偏见(譬如“搞笑之鸟德”(原文LOLMOONKIN)之类的外号):
- “你这只长角的大胖鸡放莫名其妙的奥术魔法. 看起来愚蠢至极”. 当我站在一个牧师旁边时,周围的盗贼和战士立即开始攻击我,即便我有400韧性以及16000的AC,即便旁边的牧师法师穿着脆弱的PVE装备.
- 鸟德在没有龙卷风之前很糟糕. 实在没什么好拿出手的, 因此多数玩鸟德的人也不指望能玩出多少花样.
- 但是现在, 高端队里确实缺少鸟德的身影. 很多人误解认为鸟德很糟糕, 结果就是根本没有队伍愿意尝试它, 因为他们都觉得“既然高端队里没鸟德,就说明了它没戏”.没人愿意尝试它,而且我常见的很多高端队里一共也只有两个德而至少有5个牧师.
Restoration
Ah, restoration. It’s definitely my favorite spec for druids in the game as healing seems just plain more fun to me. Restoration is a superb 2v2 and 3v3 spec. As long as you can let your HoTs do the majority of the healing, you are by far the most mobile and least locked out healer (I don’t need to stand and cast ANYTHING at all vs a single dps class, just instants) , allowing you to escape the wrath of the curse of tongues spell lock counterspell zerg much more effectively than a paladin.
In 5v5 resto becomes slightly more challenging, and I’ve been trying to detect whether it really was slightly worse than a priest or not for our team all throughout the end of season 1. In the end, I don’t think it is at all. However, much like felguard warlocks and to a lesser extend warriors are the scrub classes of damage dealing, paladins and priests are the scrub classes of healing.
The biggest mistake blizzard did is something they’ve admitted to themselves – the paladin class is designed to be beginner friendly. A paladin has strong reactive heals and very powerful buffs like BoFreedom and BoProtection on his side, along with a free guaranteed survival bubble. No, there aren’t priests lurking on every corner to mass dispel it, and positioning yourself properly will stop any attempts at doing so from a healing priest of the other team. If it does, it still generally gives time for either a heal to land on you, you to cast a heal on yourself, and also clear all debuffs from you.
Compare that to a druid, which to utilize full potential needs to not only pre-cast heals for our direct heals are rather mana inefficient, but also watch out to CC potential targets to stop incoming damage (and track their diminishing returns to use your CC properly) every 6 seconds, watch out for openings on the other team’s members and the enemy healers position to perhaps lock them into cyclone too. If you get focus fired, you can’t just go bear form either if it’s only a warrior for physical damage on the other team. You can HoT yourself up if it’s only one person, but you always need to be aware of the amount of damage you receive and who is hitting you. You can kite, but to outrun a warrior, you need to change directions suddenly because otherwise he can just run by you and hamstring spam, all the while watching for his intercept timer. You can use barkskin, but it is only future damage incoming, so you need to know WHEN you are being FFed exactly before they do it. It’s a lot of predicting the other teams movements before they actually do them. A paladin? Stand. BoF. Heal. If needed, DS or BoP.
It’s similar for a priest, but a priest does have more options than a paladin. Bringing a druid over a priest generally means losing manaburn and sometimes dispel and gaining cyclone. A druid is also capable of putting out more healing than a priest with their standard arena spec for more mana and cheaper instants, but a druid is more fragile to a caster/melee mix, while being better protected against pure melee, and, arguably, pure casters with an easier time to get out of line of sight. It does take more skill to play than a priest, but in the end it comes out to be about the same.
I believe blizzard really placed themselves into a corner with the paladin scrubbiness. While a paladin gets enough out of watching the enemy’s mage line of sight to avoid counterspells and watching own blessing timers and targets to HoJ, a druid needs to do a lot more things. But if you were to tone the paladin down to being equal to a druid played at the same level of skill the paladins currently take, druids could go an extra step and become stronger than them, while paladins couldn’t improve at all. That’s not balanced either.
The newest changes to BoFreedom and BoSacrifice are definitely a step in the right direction. They take out the spam and make the paladin predict exactly when does the mage have frost nova up and exactly when can you place sacrifice on a target without it being removed while it’s hit, while you aren’t at the end of your polymorph diminishing returns. More changes like that and perhaps more abilities for paladins in trade for a general tone down on their main abilities could work. But in the end, balancing something like that is a very delicate matter.
- Feoria, druid of Faith on Shadow Moon.
恢复
哈哈,恢复,它就是我最爱的德鲁伊天赋,因为在我看来玩治疗更能玩出乐趣. 恢复是2V2以及3V3的最佳天赋. 尽量让HOT作为主要治疗手段,德鲁伊就是一个有最强移动力,最不容易被锁定轰杀的治疗者 (面对单独一个伤害职业,不用站定放任何法术,统统瞬发) , 相对于圣骑士,你不会因为语言诅咒或者法术反制而烦恼.
在5V5中,恢复应该会更多些挑战, 我也尝试过把恢复德跟牧师比较看是不是没那么强大,不过通过一个季比赛,我认为没有那回事情. 不过,就如同带恶魔守卫的术士跟一个战士在制造伤害的角色比较一样, 圣骑士跟牧师确实是一般队伍常常选择的治疗者.
暴雪最大的错误是他们自己不经意酿成的 – 圣骑士设计得对新手很友好. 圣骑士有强大的治疗能力和更强大的buff能力像是自由祝福和保护祝福, 以及免费的最强生存底牌,无敌. 不,牧师也不可能随时能就位驱散掉无敌, 灵巧的跑位可以让对方的牧师放弃尝试驱散无敌的想法. 即使被驱散掉了,至少一个治疗也刷出来了,并且身上的debuff也给清干净了.
德鲁伊相较而言, 圣骑士常用的治疗手段需要吟唱, 而且德鲁伊可以随时观察攻击自己的目标并控制6秒 (计算好递减,反复控制) , 同时也要用龙卷风保护好其他队友,“照顾”好对方的治疗. 如果你给集中火力轰了,别只考虑变熊顶. 如果只有一个攻击者,给自己套好HOT,时刻主意到底谁在攻击你,伤害如何. 风筝是个好选择,但是摆脱一个战士最好是突然反向跑否则就会给一直断筋, 随时注意他的拦截CD. 树皮也很好, 但是预开才最有效果,因此要判断好什么时候对方会对你猛攻. 哦,圣骑士,他只需要站定,自由祝福,治疗,如果需要,圣盾,保护祝福.
跟牧师类似, 不过牧师可以做的比圣骑士多. 用德鲁伊替换牧师等于失去法力燃烧和进攻性驱散而换来了龙卷风. 德鲁伊的治疗量相较牧师更大,虽然蓝耗比较高,不过是瞬发, 不过德鲁伊面对物理法术的双重打击会比较脆弱,而对纯物理的防护能力比较强, 不过纯法系,加速摆脱他的施法距离就可以了.虽然相比牧师需要花更多力气,不过结果也不差.
(完全是关于圣骑士的抱怨,似乎没什么价值)
最新的关于自由祝福和牺牲祝福的改动显然是一个好现象. 他们终于动手了,圣骑士也不得不准确预计法师的冰霜新星以及预计什么时候对目标放牺牲祝福避免被羊. 平衡,是一个很微妙的过程
- Feoria, druid of Faith on Shadow Moon.
转自 NGACN 作者 Azeroth.绵羊